BongoPong update

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BongoPong is now making its rounds around the internet, and much like TrafficStop was translated to Russian, BongoPong has already been translated into another language as well.

The only downside of the attention is that everyone (even personal friends) seem to think, based on my video, that the game would be too difficult for the common couch-potato. That’s just not the case. You highly underestimate my lack of basic coordination. It’s quite surprising that I can even walk without falling down half  the time.

In retrospect, I have some surfer friends in SoCal whom I should have asked to record themselves playing the game before I released it to the public. I’m sure they would be able to really rock out to some BongoPong.

You need more proof that I’m the antithesis of human fitness? I pulled a groin muscle playing BongoPong this weekend. Yeah, weak.

BongoPong

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Normally I like to keep a Development journal of all the lessons learned, trials and errors, and general mishaps that take place when I begin working on a new project.

For BongoPong there isn’t really much to say.

The Velleman Pong kit was (one of?) the first kit(s) that I ever soldered together. It was a fun little kit to build, but I wanted more from it. I knew that I would someday find a fun or interesting mod for it.

A couple of weeks ago I came across an article on HackADay where a clever young hacker controlled his pong kit by flexing his own muscles. That hack got me thinking about new ways to interface with the oldest video game.

Being the worlds first video game, pong has been hacked to death. There are laser pong hacks, pong that plays against itself, and even pong on the side of buildings.

Clearly, finding something new and interesting in this saturated field would not be an easy task.

The ideas floated around my head for about a week. All of them were interesting, but each suffered the same flaw. They’d been done to death. Not necessarily with pong, but with video games in general. I needed to put a fresh twist on the old game. More importantly, it needed to be simple. My meager background in electronics certainly wouldn’t enable to run right out and build a mind controlled pong game.

The idea to use an Indo (Bongo) board for pong came out of the clear blue sky. Really. I have no idea what prompted me to think about it, I was driving when I thought of it. Within the hour I was at the hardware store, trying to find parts to make a tilt activated switch.

Things just kind of came together from there. I found the metal cylinders (see previous post), some PVC pipe, and a three foot piece of wood that looked sturdy enough to hold me.

The whole thing was functional in another hour or so. I was pretty terrible on the board that first night, and i noticed that whenever I would make a quick motion and the board would move very quickly to the left or right, the tilt switches would not react properly.

A quick google search taught me that this is a common problem, even for commercial mercury-based tilt switches. There is simply no way for the switch to differentiate between gravity and g-force. It makes sense when you stop and think about it. Luckily the problem became less apparent as I got better at using the board and the movements became more fluid.

The major flaw in my design was that there was no way to serve the ball without the controller. Using the Velleman pong kit, you serve the ball by pressing both buttons simultaneously. To fix this, I grabbed a cheap skateboard. Skateboards have the nose and tail curved upward slightly at the ends. I swapped the switches on the left and right side of the board, and flipped them so the trigger faced inward, and slightly down. This resulted in the same functionality as before, but now when the board is roughly parallel with the ground, both switches are activated and the ball is served without any additional user input.

As always, there are a million things I could do to make the project better. Imagine using an accelerometer to get analog values and then interfacing the board with a console or PC to play games like SSX, or even breakout.

It’s interesting to point out that I lost my entire weekend playing this game. At no point did I stop because I was tired and/or bored. Each gaming session ended when something on the board broke. On the first night one of the wires snapped off of a tilt switch. On the second night the PVC pipe cracked. I’d like to get a real Indo board, but the prices start at around $80 and work their way up. That just seems too expensive for a piece of wood and a rubber coated roller.

Be sure to check out the BongoPong project site for videos of BongoPong in action.

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